Category Archives: design

Shape compositor – 2

I reported yesterday on my progress in getting started on the shape compositor, which takes simple shapes from the shape generator (or a few built-in shapes) and composites them, with various transformations and replications to create a more complex shape. … Continue reading

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Shape “compositor”

I’ve been preoccupied with a visit from relative and so had little time to work; I need to have lots of private/quiet time to be able to focus and so haven’t had that, but I dabbled at bit and am … Continue reading

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A step toward “history”

As a way to get started on the “shape library” I decided instead to do something a bit simpler, that is add the ability to save “history” (basically shapes I’ve drawn, plus some optional notes). This allows me to accumulate … Continue reading

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A shape “family” – 1

I previously discussed the idea of a shape “family” and now I’m looking at how that concept will have to interact with the shape library I’m building. I was going to do a basic tutorial that leads up to this … Continue reading

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Another challenge about shape library

To generate shapes I find (or think up) various parametric equations and code these (with some variables) in my language, tieflume. tieflume is a simple language (I skipped more complicated parser so don’t have ordinary programming language “expressions” which are … Continue reading

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Shape Library

I have four different components to my overall architecture I’m developing: 1) the shape generator executes parametric equations to create “shapes”, some of which may be useful, some not, 2) the shape compositor (nothing done yet, except some ideas) takes … Continue reading

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Next step – libraries

I’ve reached the point in the development where I have to tackle a fairly complex piece of the software, really an infrastructure piece that lies under and is shared between different individual application so this post is just some talking … Continue reading

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